3D Portfolio
Unreal Engine Character Work
I specialize in look development and cinematic storytelling within Unreal Engine, focusing on creating high-fidelity digital actors for film and immersive environments. My workflow involves leveraging MetaHuman technology and Fab assets to build production-ready characters that are grounded in realism and narrative depth.
By integrating advanced pipelines for sculpting, texturing, and lighting, I ensure each character is optimized for virtual production and CGI animation. My goal is to bridge the gap between technical execution and artistic world-building, developing central figures that drive the visual impact of a story.
The Pilgrimage: Character One- Mel
A character I made using Unreal Engine's Metahuman and refined using Maya and ZBrush.
The Knight
Lighting and animation practice with a custom metahuman.
Assets Used:
Dark Knight Armor
https://fab.com/s/b03de798c900
Environment Assets:
Built with African Slate Quarry assets
https://fab.com/s/daffd7fa35e5
FX Used:
Custom Niagara particle system







